Hunger Sense Overview III

To use the sense of hunger, the designer should first remove from reach any way to sate the desire to eat. With this, the visitor is tempted and taunted, hopefully quickening the arrival of hunger. The sense is not one of pleasure, and the design does not have to be comfortable, as long as there… Continue reading Hunger Sense Overview III

Published

Art Analysis

Art Analysis Visual Content – The What Simple List Form – The How Elements of Art Line Shape Form Value Texture Color Space Principles of Design Balance Emphasis Movement Pattern Repetition Proportion Rhythm Variety Unity Scale Contextual Function – The Why Commemorative Political Worship Personal Expression Decoration Utility Context – The History Who When Where

Published

Hunger Sense Overview II

As with the sense of thirst and some of our other senses, hunger is not an enjoyable experience. However, we can use the sense to drive us toward something else, hopefully something of sustenance. When we have hunger we want to not only be sated, but we would also like to explore the sense of… Continue reading Hunger Sense Overview II

Published

Hunger Sense Overview I

The sense of hunger, like thirst, is a physiological response to a need for sustenance. There is an urgency to relieve this experience in order to be well nourished. Although the sensation of hunger is less pronounced than that of thirst, this sense must be accommodated in order to survive. To be hungry is not… Continue reading Hunger Sense Overview I

Published

Thirst Sense Overview III

In order to use the sense of thirst, the designer needs to provide an opportunity to drink. This can be a pause in the design project or can be an integral part of the scheme. After the choice of beverage, location, and purpose of the drink is determined, the next requirement is to make it… Continue reading Thirst Sense Overview III

Published

Thirst Sense Overview II

The designer can use the sense of thirst to convey a design intent through the use of beverages and liquids. First, we must understand what the design intent is. Next, we must determine what the use of drink is meant to convey. Is there some chemoreceptive feature of the drink, such as using alcohol? Is… Continue reading Thirst Sense Overview II

Published

Thirst Sense Overview I

Thirst is essential for us to know when to get hydrated. Over time our species has been able to move beyond only the need to drink and provide new options desired or helpful to drink. These include various nonalcoholic drinks, alcoholic drinks, health or vitamin drinks, and medicines. The use of thirst as a sense… Continue reading Thirst Sense Overview I

Published

Time Sense Overview III

In order to use time in design, the designer must have elements that can change. Without change, time is perceived as frozen or at least irrelevant. Beyond the elements of change, we must have a method to witness time passing. This could be a clock or natural phenomena. Otherwise, as mentioned earlier, the designer can… Continue reading Time Sense Overview III

Published

Time Sense Overview II

There are many ways to use time to affect design. First, it is possible to use the sun, celestial objects, or a timepiece to encourage the viewer to think about the passing of time to evoke memories and thoughts about the future. On the other hand, the designer can deny any access to observation of… Continue reading Time Sense Overview II

Published

Time Sense Overview I

Using time allows us to index events and actions. Although we cannot control time, we can measure against it, which will give us an understanding lengths, frequency, and separation between occurrences. By defining lengths of time and times of day, we are able to keep a record of events, which allows us to plan and… Continue reading Time Sense Overview I

Published