Thirst is essential for us to know when to get hydrated. Over time our species has been able to move beyond only the need to drink and provide new options desired or helpful to drink. These include various nonalcoholic drinks, alcoholic drinks, health or vitamin drinks, and medicines. The use of thirst as a sense… Continue reading Thirst Sense Overview I
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Time Sense Overview III
In order to use time in design, the designer must have elements that can change. Without change, time is perceived as frozen or at least irrelevant. Beyond the elements of change, we must have a method to witness time passing. This could be a clock or natural phenomena. Otherwise, as mentioned earlier, the designer can… Continue reading Time Sense Overview III
Time Sense Overview II
There are many ways to use time to affect design. First, it is possible to use the sun, celestial objects, or a timepiece to encourage the viewer to think about the passing of time to evoke memories and thoughts about the future. On the other hand, the designer can deny any access to observation of… Continue reading Time Sense Overview II
Time Sense Overview I
Using time allows us to index events and actions. Although we cannot control time, we can measure against it, which will give us an understanding lengths, frequency, and separation between occurrences. By defining lengths of time and times of day, we are able to keep a record of events, which allows us to plan and… Continue reading Time Sense Overview I