Preposition Define – Collect – Brainstorm & Analyze – Develop – Feedback – Improve – Repeat

Define – Collect – Brainstorm & Analyze – Develop – Feedback – Improve – Repeat Define The designer can use prepositions to describe the context and the possibilities of the objects and verbs in the sentence. What is the preposition in the sentence? In your own words, what does it mean? Collect We can find… Continue reading Preposition Define – Collect – Brainstorm & Analyze – Develop – Feedback – Improve – Repeat

Published

Free Association

The blonde hair clings to the finger like a struggling inch worm. Beneath, an abyss that opens to ingest the tenuous hair. Strands and bands that mark the time of life and change. Why stand and allow the morphing world to surround me then become like air that I can take in and release, leaving… Continue reading Free Association

Published

Den

The wallpapered walls frame the backyard, a seeming diorama. The cased opening cuts like a guillotine, and the small enclosed room is the afterlife, removed from work and the day to day activities. The room turns abruptly to the left, and the couch stands witness to the events on the television that is held in… Continue reading Den

Published

Sensory Example 4

Trending clothing retailer floor area using smell, taste, and touch. For this example, we will look at a retail space. It is a clothing shop that is in fashion and wants to continue getting publicity with the introduction of sensory design in its stores. A space within the store that is usually relatively utilitarian, the… Continue reading Sensory Example 4

Published

Sensory Example 3

Bedroom for a workaholic in an apartment using touch and smell. This example allows us to look at someone more eccentric than the previous two examples, and we must determine how we want to design for this person. As an architect using sensory design, we do not want to treat the space in a standard,… Continue reading Sensory Example 3

Published

Sensory Example 2

Waiting area at a train station using hearing, touch, and vision. A city train station fluctuates between extremely busy spells to relatively empty moments. But, throughout the day, there is quite a bit of commotion. We can augment this or counter it with our sensory design. We will assume a zone in the waiting area… Continue reading Sensory Example 2

Published

Sensory Example 1

Doctor’s office needs a design to calm patients with touch, smell, or hearing. In this example we understand the location as an office or institutional-like space with seating, hard surfaces, and a staff that can be removed from the patients. The senses selected can have different solutions, and a combination of the chosen senses is… Continue reading Sensory Example 1

Published

Upcoming Sensory Design Examples

When designing with senses, do not use vision to start out. Instead, start with another sense. Because of vision’s preference by most users, it is too easy to fall into a game of imagery and light. Hearing is a safe first option, but don’t be afraid of touch and smell. Taste may be somewhat exotic,… Continue reading Upcoming Sensory Design Examples

Published

Hearing Sense Overview III

The sense of hearing is extremely useful, but it can overpower the user and muddle meaning when combined with other sensory input. As with other senses, it is best to start with no or minimal sound and build up. One of the beautiful things about sound is that it can describe three-dimensional space and directionality.… Continue reading Hearing Sense Overview III

Published